corrscope

Corrscope Help

Homepage at https://github.com/corrscope/corrscope. Report bugs at https://github.com/corrscope/corrscope/issues/ or https://discord.gg/CCJZCjc.

Corrscope is named because it cross-correlates the input wave and a history buffer, to maximize wave alignment between frames.

Tutorial

Screenshot of Corrscope and video preview

Start by adding channels to be visualized. Look above the bottom-right table, click the “Add…” button, then select some .wav files.

To add audio to play in the background, look at the top-right “FFmpeg Options”, click the Master Audio “Browse…” button, and pick a .wav file.

To make the waves taller, go to the left panel’s General tab and edit Amplification. Afterwards, click the Appearance tab and customize the appearance of the oscilloscope. (Note that colored lines will be discolored and blurred by Youtube’s chroma subsampling.)

Click Preview to launch a live preview of the oscilloscope with audio.

Click Render to render the oscilloscope to video.

Click Save to save the current project configuration to a file. These project files can loaded in corrscope, previewed or rendered from the command line, or shared with corrscope’s author when reporting issues.

Configuring the Trigger

Unlike other triggering algorithms (which only depend on the current frame’s worth of data), Corrscope uses a correlation trigger, which remembers the waveforms of past frames to help align future frames.

Corrscope’s triggering algorithm is configurable, allowing it to track many types of waves well. However it may be intimidating to newcomers. This will provide several types of waves, along with suggestions for how to tune trigger options.

Triggering options are found on the left panel. Trigger Width is located in the General tab. All other options are found on the Trigger tab. (Per-channel triggering options are found in the table.)

Bass and Treble

For low bass notes, increase global “Trigger Width” or channel-specific “Trigger Width ×”. For treble notes, longer trigger width should not negatively affect triggering; if it does, let me know so I can fix corrscope!

Managing DC Offsets

“DC Removal Rate” (mean_responsiveness) affects how corrscope removes DC from data used for triggering. Setting it to 0.0 makes corrscope not subtract DC from the waveform. Setting it to 0.5 makes corrscope estimate the DC offset by averaging the current frame’s average amplitude and the previous frame’s estimate, and subtract the estimate from the data. Setting it to 1.0 makes corrscope estimate the DC offset independently on each frame, and subtract the estimate from the data.

In most cases, you can leave “DC Removal Rate” to 0. If this causes problems in practice, let me know so I can update these guidelines!

For waves with high DC offsets, if you want to trigger based on the current DC offset of the wave, set the global or track-specific “DC Removal Rate” to 0.5-1. If you want to trigger based on the zero-amplitude baseline, set it to 0.

For NES triangle waves where you want to trigger based on the zero-amplitude baseline exactly, set “DC Removal Rate” to 0.

Sampled Trumpets and Trigger Direction (screenshot from Tales of Phantasia)

Screenshot of trumpets in corrscope

Sampled trumpets generally consist of a sharp falling edge, followed by gibberish with one or more rising edges.

Complex Waves and Trigger Direction (screenshot from Midori Mizuno - Sinkhole)

Screenshot of complex wave in corrscope

The best settings for triggering complex waves varies on a case-by-case basis. This particular waveform has a clear falling edge from positive to negative, but no clear rising edge from negative to positive.

NES Triangle Waves

NES triangle waves are stair-stepped. If “DC Removal Rate” is nonzero, on every frame, corrscope looks at a different portion of the triangle wave, computes the average value (DC offset), and subtracts it from all samples. Unfortunately since the exact amount of DC (positive or negative) fluctuates between frames, corrscope will shift the wave vertically by different amounts, causing it to jump between different rising edges.

NES triangle waves have 15 rising/falling edges. The NES high-pass removes DC and low frequencies, causing waveforms to decay towards y=0. As a result, “which edge crosses y=0” changes with pitch.

FDS FM Waves

FDS FM changes the width of waves, but not their height. The NES high-pass removes DC and low frequencies, continually offsetting waveforms to move the current input amplitude towards y=0. If FDS waves contain anything other than pulse/saw, “which part of the wave crosses y=0” may change with FM and pitch.

Yamaha FM and SNES/sampled Waves

Newer consoles have complex waveforms which evolve over time. If a waveform evolves and has multiple rising/falling edges, corrscope and other oscilloscope programs will frequently struggle.

Increasing “Edge Strength” and decreasing “Buffer Strength” tracks new notes better, but causes corrscope to jump around more within notes. Decreasing “Edge Strength” tracks sustained evolving notes better, but causes corrscope to pick poor starting points on new notes.

Technical Explanation

High-level Overview

Corrscope saves a history buffer of size Trigger Width between frames. On each frame, we fetch input data of size 1.5 * Trigger Width, then sweep the history buffer (size Trigger Width) within the input data, picking the optimal alignment (resulting in a triggering range of 0.5 * Trigger Width). As a result, to properly trigger a wave of frequency <50 Hz (period >20 ms), you need a Trigger Width of >40 ms (not 20 ms)!

On each frame, corrscope’s trigger locates candidate trigger points, by scanning across input data near the currently playing point in the audio, and looking for points near rising edges with good alignment. For each incoming sample, corrscope computes Edge Strength * “total waveform to the right” (maximized at each rising zero-crossing) + Buffer Strength * “similarity with buffer” (measuring alignment with previous frame). Then we keep points lying at a local maximum. If Buffer Strength is set to 0, this locate all rising edges (zero-crossings).

For each candidate trigger point (a local maximum of the zero-crossing/buffer score), we compute the quality by summing Edge Strength * “slope around the point” + Buffer Strength * “similarity with buffer” (measuring alignment with previous frame). Then we use the candidate trigger point with the highest slope/buffer score.

Options

All tabs are located in the left pane.

Variables Remembered

Obtaining Data (each frame)

On each frame, corrscope fetches (from the channel) a buffer of mono data with length 1.5 times Trigger Width. data[0] corresponds to the current time in the channel, minus 1 frame or half of data’s width (whichever one is less).

Sign Amplification

Some waves do not have clear edges. For example, triangle waves do not have clear rising edges (leading to suboptimal triggering), and NES triangles have 15 small rising edges, causing corrscope to jump between them.

If Sign Amplification is set to nonzero strength, corrscope computes peak = max(abs(data)). It adds peak * strength to positive parts of data, subtracts peak * strength from negative parts of data, and heavily amplifies parts of the wave near zero. This helps the correlation trigger locate zero-crossings exactly, and is necessary if you enable DC removal (which offsets the wave by a variable distance vertically).

Mean and Period

To remove DC offset from the wave, corrscope optionally calculates the mean of input data, smooths it over time, and subtracts this averaged mean from data. For more details on this smoothing process (DC Removal Rate), see “Managing DC Offsets” above.

Corrscope then estimates the fundamental period of the waveform, using autocorrelation.

(optional) Pitch Tracking

If Pitch Tracking is enabled:

If period changes significantly:

Pitch Tracking may get confused when data moves from 1 note to another over the course of multiple frames. If the right half of buffer changes to a new note while the left half is still latched onto the old note, the next frame will latch onto the mistriggered right half of the buffer. To prevent issues, you should consider reducing Buffer Responsiveness (so buffer will not “learn” the wrong pitch, and instead be rescaled to align with the new note).

(optional) Resetting buffer on new notes

If Reset Below Match is greater than zero:

When tuned properly (which is often difficult), this prevents notes from influencing each other, without interfering with triggering during a note.

Correlation Triggering (uses buffer)

On each frame, we use a combination of edge detection and history comparison (each optional) to pick a triggering point within a possible range of 0.5 * Trigger Width. For details, see “High-level Overview” above.

(Optional) Post Triggering

If post triggering is enabled:

Zero Crossing Trigger

Setting Post Trigger to “Zero Crossing Trigger” causes corrscope to “slide” towards edges. The maximum distance per frame is determined by GUI Post Trigger Radius (in samples).

Updating Buffer

Video Encoding

Corrscope uses FFmpeg to encode videos. All video encoding settings (both picking an encoder and options) are configured in Corrscope’s “Video Template” textbox, which is passed to FFmpeg. By default, it tells FFmpeg to use the x264 video encoder (producing H.264 videos). Tuning video encoders like x264 is a complex task, but this is a brief summary of the default settings:

Videos are first converted from RGB pixel values to YUV (brightness and color).

Afterwards, the video is sent to the video encoder, which has its own arguments:

Avoiding Color Artifacts

Video encoding/compression degrades color more than brightness, especially fine color detail. As a result, thin colored lines look desaturated, fuzzy, or discolored. (Thin lines generally arise when rendering at a low resolution, or when YouTube takes a high-resolution video with thick lines and reencodes lower-resolution streams with thinner lines.) To avoid this loss of quality, corrscope defaults to white lines on a black background.

Loss of color information is especially damaging with “Color Lines By Pitch” enabled. At the default settings (720p, 1.5 pixel thick lines), the vibrant line colors seen in the preview lose saturation when rendered, and turn into grayish messes when uploaded to YouTube (blues and purples lose the most color).

To render colored lines while minimizing quality loss, render at a higher resolution (slower) with thicker lines. This will improve color fidelity for people who watch the resulting videos above 720p.

I do not have experience with other encoders (like x265, VP8, VP9, or AV1), but all codecs supported by browsers lose color detail to chroma subsampling, and I think most lose color detail to lossy compression as well. AV1 should preserve colored lines better because it has chroma-from-luma, but AV1 encoders are slow, and many people watching YouTube receive a transcoded h.264 feed instead, which drops color detail anyway.

Audio Encoding

corrscope defaults to rendering to .mp4 files, which support a limited set of audio codecs. MP3 is a “good enough” audio codec. AAC is better in theory, but ffmpeg’s AAC encoder (which corrscope uses by default, -c:a aac) is bad. However, corrscope defaults to 384 kilobits/sec (-b:a 384k), which should be sufficient to produce audio without obvious artifacts.

In the future, I may enable VBR encoding, or switch to an audio codec not supported in .mp4 files, like Vorbis or Opus (which has better quality at any bitrate than even good AAC encoders). This would requires switching to a different file format like .mkv.